AI Insights · Timothy · October 2024
Top 5 Snake Games on Android in Chile, Q3 2024
Explore the performance of the top 5 snake games on Android in Chile during Q3 2024, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2024, the top snake games on the Android platform in Chile demonstrated varied performance trends in terms of downloads, revenue, and weekly active users. This analysis, based on data from Sensor Tower, provides insights into the performance of these popular games.
SSSnaker by Habby saw a fluctuating revenue trend, starting at $610 in early July and peaking at $597 by the end of September. The downloads were notably low, with only a spike of 193 in the week of August 19. Weekly active users showed a gradual decline from 16.1K at the beginning of July to 13.9K by the end of September.
Snake Clash! from Supercent, Inc. experienced a decline in downloads from 28.7K in early July to 8.1K by the end of September. Revenue remained relatively stable, with minor fluctuations, peaking at $90 in mid-August. The game maintained a healthy base of weekly active users, with numbers ranging from 98.2K to 79.4K throughout the quarter.
Snake Rivals - Fun Snake Game by Supersolid showed a steady decrease in downloads, from 699 at the start of the quarter to 355 by the end. Revenue peaked at $79 in late July, with a general downward trend over the quarter. Weekly active users also showed a decline, starting at 1.6K and dropping to 1K by the end of September.
Little Big Snake from ShockwaveLLC experienced a decline in both downloads and weekly active users. Downloads dropped from 1K in early July to nearly zero by the end of September. Revenue showed minor fluctuations, with a peak of $86 in the first week of July, and weekly active users decreased from 2.1K to 681 over the quarter.
Finally, Snake.io - Fun Snake .io Games by Kooapps Games maintained a strong performance with a relatively stable download trend, starting at 20.4K and ending at 8.6K. Revenue peaked at $76 in mid-September, and weekly active users remained robust, fluctuating between 123K and 79.8K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.